

Honestly people in general, including in this thread, really underrate how important flash games were for the trajectory of contemporary indie & mobile games. In the same sense, I really don't care about indie RPG maker game #6969. 10 years ago nobody tried claiming that shmups were alive even though there were more shoot-em-up flash games than you could shake a stick at. They may be fun, but the spirit of Adobe Flash lives on, even if it now costs money! Incidentally, there is a reason why I usually don't bother considering most indie games when talking about the state of certain genres. And steam greenlight was perfect for this, wasn't it? And with modern development tools making it easier than ever to program a proper game instead of using Flash, they are usually put together just a bit better.ĭon't believe me? Goat Simulator. With Adobe Flash and shockwave dead, those adolescent game development urges had to be let out somewhere. They were cheap, they were janky, but occasionally fun. They old died out.TEN YEARS AGO!?īut once upon a time, people used to make tons of free flash games for people to play online.
